<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Cyclone Ranger &#187; kathy sierra</title>
	<atom:link href="http://www.cycloneranger.com/tag/kathy-sierra/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cycloneranger.com</link>
	<description>&#34;I see patterns&#34; - Ernie Hacks</description>
	<lastBuildDate>Fri, 08 Jul 2011 02:14:09 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>More Kathy Sierra</title>
		<link>http://www.cycloneranger.com/2010/05/more-kathy-sierra.html</link>
		<comments>http://www.cycloneranger.com/2010/05/more-kathy-sierra.html#comments</comments>
		<pubDate>Fri, 28 May 2010 01:54:09 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[product management]]></category>
		<category><![CDATA[kathy sierra]]></category>

		<guid isPermaLink="false">http://www.cycloneranger.com/?p=347</guid>
		<description><![CDATA[A few more Kathy Sierra links, because you should have more Sierra in your brain: A video of Kathy Sierra at Carsonified 2008 &#8211; How to grow and nurture your community Notes from a presentation by Kathy Sierra in 2008 &#8211; Storyboarding for nonfiction]]></description>
			<content:encoded><![CDATA[<p>A few more Kathy Sierra links, because you should have more Sierra in your brain:</p>
<ol>
<li><a href="http://www.viddler.com/explore/carsonified/videos/78/">A video of Kathy Sierra at Carsonified 2008 &#8211; How to grow and nurture your community</a></li>
<li><a href="http://www.windley.com/archives/2008/03/kathy_sierra_storyboarding_for_nonfiction.shtml">Notes from a presentation by Kathy Sierra in 2008 &#8211; Storyboarding for nonfiction</a></li>
</ol>
<img src="http://www.cycloneranger.com/?ak_action=api_record_view&id=347&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://www.cycloneranger.com/2010/05/more-kathy-sierra.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Notes from Kathy Sierra&#8217;s Business of Software 2009 conference presentation</title>
		<link>http://www.cycloneranger.com/2010/05/notes-from-kathy-sierras.html</link>
		<comments>http://www.cycloneranger.com/2010/05/notes-from-kathy-sierras.html#comments</comments>
		<pubDate>Tue, 25 May 2010 02:09:30 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[product management]]></category>
		<category><![CDATA[kathy sierra]]></category>

		<guid isPermaLink="false">http://www.cycloneranger.com/?p=343</guid>
		<description><![CDATA[I&#8217;m a huge Kathy Sierra fan, so I was delighted to have this chance to watch her speak. You&#8217;re better off watching this video of Kathy Sierra speaking at the 2009 Business of Software conference, but it&#8217;s an hour long, so if you&#8217;re in a rush you may find these notes useful &#8211; I took [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a huge Kathy Sierra fan, so I was delighted to have this chance to watch her speak. You&#8217;re better off watching <a href="http://blog.businessofsoftware.org/2010/05/kathy-sierra-at-business-of-software-2009.html">this video of Kathy Sierra speaking at the 2009 Business of Software conference</a>, but it&#8217;s an hour long, so if you&#8217;re in a rush you may find these notes useful &#8211; I took them while watching the video myself. Enjoy.</p>
<h3>Kathy Sierra video</h3>
<p><embed src="http://blip.tv/play/AYHNtX0C" type="application/x-shockwave-flash" width="480" height="350" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<h3>Kathy Sierra video notes</h3>
<p>Before the purchase &#8211; sexy marketing material is aspirational.<br />
After the purchase &#8211; help docs are not sexy, all about mastering the tools, not why you want to use them.<br />
(Seems like Apple has mastered the post-purchase sexiness factor.)</p>
<p>misattribution of arousal &#8211; the brain can&#8217;t distinguish between something that caused a strong feeling and everything else around it, e.g. remembering music that played when something important happened in our lives.</p>
<p>Therefore, if you help someone have a great experience, YOU are linked to that great experience.</p>
<p>The more you learn about something, the richer your experience is with that thing.</p>
<p>You win when you create better users, not a better company / product / brand.</p>
<p>Word of obvious, not word of mouth. Don&#8217;t make users explain what they&#8217;re doing &#8211; make it obvious that they&#8217;re benefitting from your service / product. Make it obvious to others, and make it obvious to themselves. Get the user to upsell themselves.</p>
<p>Motivate users past the &#8220;suck zone&#8221; &#8211; get them to keep using the product even when it&#8217;s not pleasant / meaningful / awesome yet.<br />
    Kathy Sierra has discussed this before &#8211; find examples.</p>
<p>The superset game &#8211; make people better at the bigger, cooler thing that your product / service is a subset of. E.g. photography and self expression instead of just using your camera.</p>
<p>Make your user a superhero of your product / service. What would live on their shirt? E.g. Pivot Table Man.</p>
<p>Talk to the brain, not the mind.<br />
Remember, it&#8217;s brain behavior (unintentional), not mind (intentions, goals). Lizard brain, not frontal lobes.<br />
This is important because learning requires that we get past the (lizard) brain&#8217;s preference to only focus on fight / flight issues. Life-threatening issues.</p>
<p>&#8220;I will learn what I feel.&#8221;</p>
<p>What do people pay attention to?<br />
    &#8211; Emotions &#8211; fear, sexiness, etc.<br />
    &#8211; Cute things &#8211; babies, animals, etc.<br />
    &#8211; Faces.<br />
    &#8211; Narratives.<br />
    &#8211; Things that are unresolved.<br />
    &#8211; Anything out of the ordinary.<br />
    &#8211; Combo &#8211; cute things in trouble!</p>
<p>Brains prefer to conversation not formal.</p>
<p>1. Focus on what the user does, not what you do.<br />
Don&#8217;t build a better X, build a better user of X. Alternative from Joel Spolsky: Help $typeOfUser be awesome at $action. If you focus on product you do too many features and disenfranchise users.<br />
Not &#8220;what problem do we solve&#8221; but &#8220;what bigger cooler thing is enabled&#8221;.</p>
<p>2. Give users superpowers *quickly*.<br />
Give them an 80 / 20 document &#8211; 10 important things as a newbie.</p>
<p>3. Offer better gear and help them justify it to others.</p>
<p>4. Motivate / inspire. Motivation is for things people want do do but don&#8217;t, e.g. using your product. What is the &#8220;stuck zone&#8221; that users are chilling in? This is the real reason they don&#8217;t upgrade &#8211; because they&#8217;re competent at the basic mode.<br />
Make the right thing easy and the wrong thing difficult.<br />
Peter Bregman &#8211; harvardbusiness.org.<br />
Motivation comes from belonging to a group. What does it say about your user to be one of your users.</p>
<p>5. Make them smarter.<br />
Exercise makes you smarter &#8211; oxygen to the brain.</p>
<p>6. Shrink the 10K hours (from Outliers)<br />
    &#8211; Show them the patterns.<br />
    &#8211; Shrink the hours.<br />
    &#8211; Help them practice while doing other things.<br />
Bruce Wilcox &#8211; wrote an AI that could play go. As a result he became awesome at go.<br />
    &#8211; Make practicing the right thing sexy, fun &#8211; contests, games, etc.<br />
    &#8211; Include cognitive pleasures &#8211; thrill, discovery, etc. &#8211; look at game design.</p>
<p>7. Make your product / service reflect what the user really feels, e.g. lost / confused.<br />
    &#8211; Help &#038; FAQ are not enough, b/c written for people who are in a good place.</p>
<p>8. Create a culture of user&#8217;s journey. The hero&#8217;s journey.<br />
    &#8211; Be the hero.<br />
    &#8211; Get people to ask and answer questions. No dumb questions AND no dumb answers. Recently-former-newbies are best for answering newbie questions.</p>
<p>9. Don&#8217;t insist on &#8220;inclusivity&#8221;. Passionate users talk different. Let top users be ass kickers and different. Don&#8217;t make them dumb it down.</p>
<p>Evolution of awesome: products -> referrals -> testimonials / benefits.<br />
    &#8211; &#8220;Look at this awesome thing I&#8217;m doing&#8221; -> &#8220;I&#8217;m awesome&#8221;</p>
<p>&#8230;and that&#8217;s it. Want more Kathy Sierra? Good luck &#8211; <a href="http://davidbarneswork.posterous.com/where-in-the-world-in-kathy-sierra-or-the-bes">she&#8217;s disappeared again</a> in what is a real tragedy, but I can&#8217;t blame her after everything she&#8217;s been through in the past few years. Fortunately, she&#8217;s kept <a href="http://headrush.typepad.com/">the archive of her original blog, Creating Passionate Users</a>, alive so you can find more great writing there.</p>
<img src="http://www.cycloneranger.com/?ak_action=api_record_view&id=343&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://www.cycloneranger.com/2010/05/notes-from-kathy-sierras.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.225 seconds -->

